Sword art Online is a new virtual reality MMORPG which Kazuto got to play as a beta tester. Later on only few lucky people got a copy of this new game when it was released, Kazuto was one of them. Everyone is fascinated of this high quality MMORPG. But soon players will get shocking news... They are stuck in the game, until they finish all 100 levels of the game. But the journey isn't easy, because to stay alive, they have to keep their health bar full. Otherwise something awful may happen!
I came to this series completely uninitiated with the other works in this franchise, hoping for a fun show that promised to be a .hack homage.
At least, that's what I was hoping for.
The series started off promising enough. The plot, which sees a number of players all trapped in a VR MMORPG where in-game death results in death in the real world, seemed promising enough. All the trappings of a thrilling story arc.
Even the setting, the 100-floor Aincrad castle, was fun to explore and was something of a visual masterpiece. In fact, the art is perhaps the series' biggest saving grace.
It doesn't take long before the series shows its true colours, however, as you quickly realize that the main characters are going nowhere and that the side characters, many of whom played a major role in the light novels, are simply killed off or abandoned after 20 minutes in the rush to get to the mid-season.
Then you get halfway through, and the series unceremoniously drops everything that made (or could have) made the series interesting, with an abrupt change of setting and pace which just makes the second half of the series feel disjointed.
The series as a whole is something of a disappointment. It takes an inspired setting and pretense, and from there begins to gradually dissolve it all away. By the end it becomes very clear that, rather than interesting plot or characters, they were hoping to simply sell the audience some pretty colours and fan-service and hope no-one noticed the bait-and-switch.
If you go into this series with that in mind, you may actually enjoy it. If, as I was, you are expecting something more from it, then I seriously suggest looking someplace else.
Both series are set within a MMORPG game. The gamers become trapped inside the virtual world and have to learn to adapt to survive. In Log Horizon, the story is more focused on the characters and how they adapt psychologically to their new environment, rather than on the adventures they have or on the game itself. I found, in Log Horizon's case, it was more interesting how the MMORPG was worked into the shounen genre. Sword Art Online feels as though it's just a shounen anime in which the MMORPG is a setting. Whereas in Log Horizon, the world the characters are living in plays an important role in their development, and in the development of the story.
Both have action scenes and value team work, though in Fairy Tail, team work is of more importance. They both have guilds and characters with powers, and only a slight bit of romance. The major difference between them is that Sword Art Online is set in a virtual world while Fairy Tail is set in a medieval world.